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List of humanitarian crises and their corresponding computational complexity
Phillippines compete with Israel and Palestine for most violent place on EarthAfter Iraq and Darfur dropped out last week for want of living people to represent them in the International Violentmypics, the Phillippines and the Israeli-Palestines now eye the Gold Cup for the most violent place on Earth after Disney World. Though the Phillippines challenged the I-P team early on for their use of pair countries, The Hague! Court announced that this was indeed fair because they had a lot of weapons and the judges did not. Said one I-P team captain demurely, “I think we’re going to win this thing. I think we’re going to win this thing. I think we’re going to win this thing.” I decided to stop interviewing the I-P team after that, backing slowly away from Coach Dangerous. The Violentmypics—started in 1999 after the frequent American invasions into Latin American Countries bred an entire generation of cynics and pessimists—champions violence, conflict, and genocide throughout the world. It is widely believed that their museum is much more gloomy and depressing than the American National Holocaust Museum although explorers and scientists have yet to discover that mysterious edifice-complex, undoubtedly hidden somewhere violent or perhaps ironically quiet. Nobody knows, today, where exactly the Violentmypics Museum resides and few want to know. In any case, the Darfur team has consistently won for the past millennia, with Silver Cup being the epicenter of competition and eggnogging but this year’s unexpected forfeit left a power vacuum especially with the simultaneous forfeit by the Iraqis and the Swiss Mafia. “Sometimes we fear there eventually will not be enough people left alive to play this sacred tradition,” says one Violentmypic official, taking a break from shooting his disgruntled coworkers. “That is why we have diversified our products into not only an international game but a line of video games and plushy toys.” The Super Violentmypic Galaxy game hit into snags, however, this year after its excessive violence left the video game ratings board, NAMBLA, in epileptic seizures. Its fate remains undetermined as do the plushie toys that were recalled after they wiped out the small countries of Guam and Atlantis in 2004-5 and then caused 9/11 in 2006. Today, the Violentmypics remains a threatened relic of the past, unable to promote its once-edgy and now-lame message of violent in today’s hyperviolent world. |