Playing in time’s backyard.
It must be that love is like Scout in Civilization 4. Whereas by default the map is covered under a black fog and your Worker, your most basic of units, can only see a one-tile radius all around him, Scouts see the two. It’s comforting to see twenty tiles instead of eight, light instead of darkness, a bright unmysterious future large enough for you to place all your innermost desires and hopes.
But like all units Scouts die. And when they do you are once more left with Workers, who can only see the eight. They must miss the twelve they once had; they must wonder if it was worth building the Scout in the first place, all along.